h1

Second shoot

April 19, 2008

It’s been a long day, and I’m surprised I can still stand to look at an illuminated screen. The good thing however, about long days, is if they’re productive, then you’re sure to have gotten a lot done. As it turned out, posting for help on the Dead Workers forums really paid off. I ended up with a host of able, motivated and constructive actors at my command resulting in shooting most of the first 8 scenes of the short. Half of the entire piece. This is far beyond what I had planned to achieve today.

I think we\'re gonna need a bigger sapper...

First up, special thanks to SigmaSin, DogmeatStew and Radec who helped out for 4 hours. Not to forget Choke, Clydefrog, Regory and Zimo. To all of you, thanks, especially for your thoughts/ideas, as I’m sure you noticed, I’m still finding my feet in the directors chair, so your advice and criticisms are essential.

So with these demos shot, im now turning my hand to some serious work on demo smoother. After an hour playing with it tonight leading to frustrations over missing functions, seemingly in my version. My problem is that in the demo smoother window, I’m missing the “lock camera” function, I’m not sure if I need it, but on top of this, the ability to add key frames is broken, in that when I hit the button, it will jump back on the camera track and create a key frame there, instead of the position I desire. However, I stumbled across the following poster who had the same problems as I, I just jumped back on my windows machine to test out his work around and it appears to be sound. As its too late to continue on it, ill leave it for tomorrow.

Attack of the 500ft Engie.

I’m keeping it brief as I’m exhausted. But as a parting note, I’ll leave you with the 4 most important things I’ve learnt today.

1. Hard work can be really enjoyable.

2. Hitting a Scout in mid double jump is hard.

3. bind <key> explode         //no. really

4. The Skybox was made for fun. Awesome, awesome, fun.

Thanks guys. T

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