
Production Woes
April 9, 2008So the blog has fallen a bit behind, as has my productivity due to starting a new job on Monday. I have however achieved a few things in the week since I last posted. I exported a demo, found server access and possibly some virtual actors, tightened up the soundtrack and further defined the scene breakdown. This post will be brief as I haven’t the time to go into too much depth on these processes just yet, so I’ll mainly resort to linkage and hopefully elaborate on what I’ve learnt in later posts.
Firstly, to demo exporting the valve wiki gives you the bare basics, commands and basic workflow, which I found enough to get the videos out via VirtualDub to collate the .tga image files. Though for the life of me I was unable to get the direct to .avi commands to work. I hope to expand the details on this procedure though, as most online resources are rather brief and there are a few options available to you.
Also, thanks to the guys from the DWP, producers of the Control Point podcast, as they have agreed to loan me some server time to do some of the preliminary shooting, here’s hoping they let me use it some more in the weekends to come. I’m still baffled that I couldn’t get access to server controls on any Australian servers, but then again I see the use of a US server a benefit in the fact that servers will be empty when I’m most likely to require them. Now I have the server time, I’ve put out my feelers for some virtual actors, simply by spamming my friends list with requests for assistance, I’ve had a fair few interested parties, which is good because I anticipate actor burnout to be pretty high as the shoots will be rather boring and disorganised, at least while I’m getting started.

That will have to do for now, but I’m soon to start posting more plot/story info on the blog and probably the whole treatment as well. Looking forward to sharing it.
That’s all for now.
T
Nice production still. I’m just a little excited to see what’s been done so far.