Today’s focus has been on nailing down a first draft of the treatment for ‘A Soldiers Revenge [Working Title]‘ and screening and obtaining music for the soundtrack.
The story has been in my head in one form or another for at least a month. I had jotted down dot points of the story but it’s good to have it solidified in a first draft (of a bout 400 words). The cast has varied over this time, at one point involving 5 of the 9 characters from the Team Fortress 2 game. Now it has been refined simply to three: the Soldier, the Medic and the Pyro. I plan to hopefully redraft the treatment 3 to 5 times before stepping up to principal photography (does this term exist for machinima, I guess so) for which I will be recruiting one or two friends to step into virtual acting roles. One of whom will most likely be an old friend who has a great hand for drawn art. I plan to enlist him also to produce the final storyboard for the piece, which brings me to the next task, producing some frames of the storyboard in Gmod, posing rag dolls of the characters to aid his artistic interpretation of the storyboard. It’s likely the story will take some twists and turns through these processes but even so I’ve chosen not to publish the treatments on this blog, at least at this stage to protect my ideas from being stolen but more importantly to avoid spoiling the story. I intend to publish the treatments once the final product is done as seeing the treatment at its various stages would be of interest and relevance to this blog.
Onto sound tracking, some of my inspiration for the sound tracking and style but perhaps more the pacing of the short has come from the brilliant machinima (and first well produced piece I saw using TF2) Ignis Solus. I found the lack of dialogue can be compensated for by how animated and defined the characters are, a lot can be said from the game models expressions and movements. This supported my decision to use only the existing expressions of the characters in the game (of which there are quite a few) to communicate in the piece, I’m currently mapping all the characters taunts and expressions to see what I have to work with and where I will place them within the short. Also of note in Ignis Solus is the orchestrated soundtrack which has been my plan for ‘A Soldiers Revenge [WT]‘. I’ve been listening to a number of classical pieces along with orchestrated versions of popular World War II pieces, these suit the art style of TF2 quite well, with tunes like Colonel Bogey and We’ll Meet Again already cemented into the soundtrack for the piece. These two tracks were brought to mind via a vinyl record inherited from my grandmother, which I have digitised. Though its unlikely these digitised versions will make it to the final soundtrack (the vinyl is a little worse for wear) it did however bring to my attention the idea of using the fuzz/crackle to effect in the opening and perhaps closing of the short.
Technical section: In what is sure to become a common occurrence (and may even warrant its own category in the blog), I’m going to run down some of the technical processes, hardware and software used in production. As stated previously I have recorded some tracks from vinyl records, as a vinyl enthusiast (I no longer buy CD’s, only digital downloads and vinyl) I’m currently using a DJ3500 TT from Pioneer, running through an old mixer/pre-amp to an 8 frequency equaliser to my Pioneer multi-channel receiver. With this outputting to an Edirol R-09 24bit recorder (very portable) I can get tracks from vinyl to my computer with relative ease. Its this stage I’m now at, where I’m trimming the tracks from the long recording of the whole record. If I was more patient than I am, I could actually put track breaks while it records or even in the Edirol unit internal software itself. But I haven’t, though I may try it out in further digitising efforts to test the different methods for which is best for work flow. I’m currently trying out some shareware software on my Mac, Sound Studio, after trying in various other applications I own (which I’ ll talk on in good time I’m sure). So far Sound Studio is filling my needs, the interface is friendly and accessible, much more so than Cacophony, which I tried out first and dumped rather quickly. Essentially the software only needs to cut and save sections of an mp3 file, and save them separately, but I see a need for more robust functions further down the line, so here’s hoping it has them. I see this paragraph becoming a jumbled mess, and its past bed time, so I’ll leave it at that. In coming days I plan to post the tech specs of all the gear I’m using tools/software/hardware etc. Hopefully its in an easier to access form than this.
Signing off for now. T


